How can we encourage players to adopt desired behaviors in tabletop RPGs?
Hey everyone, thanks for all the reblogs. Here’s a dump of creatures I’ve made in the past few days, starting with some sketches.
Tabletop RPGs may also structure serial television more than one would think.
While I was translating the permanent exhibit at the Filmmuseum Potsdam, I noticed that the process that scriptwriters for a German soap opera used to generate new content was analogous to a role-playing game: about 6-8 writers would sit in a room and, playing their favorite characters, improvise their way through a series’ arc.
The writers’ room is, in other words, a perfect foil to the backroom of your local gaming store, but one of them then produces fictional properties worth sometimes millions of dollars.
Beholder Art Segmentation
Edit: The name of each artist was placed on the captions but they dont show T.T